http://skillplanner.stoacademy.com/ab529d27f9d0ec02f4480149ea2a5196 standoff build
http://skillplanner.stoacademy.com/777dbf19417b6e512820e2e254eb2c26 no torpedo
Tactical readiness allows chaining of attack pattern omega and attack pattern beta. But, there are other ways to reduce tactical cooldowns. Tactical captains also have tactical initiative. “reciprocity” ship trait might help but if a tank is pulling aggro for the team it may not work. “Reciprocity” would still be useful in solo fights.
Skill Discussion what is each skill worth in battle?
The role of the quick damage doer or DPSer is to kill the enemy before they can hurt you.
Tactics include standoff or attacking in waves, disengaging and re-engaging with fresh buffs
With later gear it is possible to attack more targets and deal with more npcs aggroed on you
This tactic has good survival. Getting in close is only recommended if a tank is on the team, or you have the gear to deal with the punishment
/bind <key> Target_Enemy_Near_ForArc 45
DPS: 9k-18k
11k-15k (no torp build)
For these keybinds, drag your cruiser commands to the 5th power tray
General purpose dps and fire weapons
Defensive (use rear weapons and get distance)
Pursuit/manuver full throttle
Defensive retreat full throttle
Shield drains