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fresh_level_50_dps_build

Sto Academy build/skills

http://skillplanner.stoacademy.com/ab529d27f9d0ec02f4480149ea2a5196 standoff build

http://skillplanner.stoacademy.com/777dbf19417b6e512820e2e254eb2c26 no torpedo

  • This assumes a very basic build for a level 40 ship and should serve well a level 50 character as you earn Reputation powers, Specialization, Ship traits, and gear on your way to level 60
  • At least rare duty officers
  • Components are about 100k-200k EC each on the exchange

Notes

Tactical readiness allows chaining of attack pattern omega and attack pattern beta. But, there are other ways to reduce tactical cooldowns. Tactical captains also have tactical initiative. “reciprocity” ship trait might help but if a tank is pulling aggro for the team it may not work. “Reciprocity” would still be useful in solo fights.

Skill Discussion what is each skill worth in battle?

Role/playstyle

The role of the quick damage doer or DPSer is to kill the enemy before they can hurt you.

Tactics include standoff or attacking in waves, disengaging and re-engaging with fresh buffs

With later gear it is possible to attack more targets and deal with more npcs aggroed on you

Tactics

Standoff

This tactic has good survival. Getting in close is only recommended if a tank is on the team, or you have the gear to deal with the punishment

  • Fly towards a group at lower speed, buff your dual heavy cannons with attack pattern alpha, attack pattern omega, and cannon scatter volley shredding shields
  • Use tactical team right as npcs start firing at you
  • Be ready with Transfer shield strength if hit by a shield drain (hazard emitters for borg shield neutralizer)
  • When your cannon scatter volley is over (2 rounds of firing), fire torpedo spread
  • Turn away, Go full speed, and use Fire-at-will for your back beams (do this before the torp spread travels and it will likely punch through shields)
  • Heal up and go to 9-10 km away, enemy has damage drop off for energy weapons, Long range targeting sensors keeps 80% of your energy damage
  • Turn around for another attack run
  • Consider making bind key for targeting nearest enemies on your front arc.
/bind <key> Target_Enemy_Near_ForArc 45

Attack

Buffs

  • Attack pattern alpha (captain)
  • Attack pattern omega
  • Cannon scatter volley
  • Emergency power to weapons (buff and +weapon power for over-capping)

DPS: 9k-18k

11k-15k (no torp build)

Defense

  • 3 Damage_Control_Engineer provides about 88% chance over 30 seconds of keeping cooldown reductions going for Emergency power to weapons and Emergency power to shields
  • 2 Maintenance_Engineer for cooldown reduction on engineering team
  • Tactical team will help deal with low shield facings, incoming torpedo spreads, borg assimilation, boarding parties, but since escorts have low shield hp, go ahead and use tactical team right after cannon scatter volley
  • A good resilient shield since hull and hull heals are in short supply, upgrade shield from missions or reputation on your way to level 60

Power levels used (weapon, shield, engine, auxiliary)

For these keybinds, drag your cruiser commands to the 5th power tray

General purpose dps and fire weapons

  • set(100,70,15,15) result(125,109,38,41)

Defensive (use rear weapons and get distance)

  • set(80,90,15,35) result(125,125,38,41)

Pursuit/manuver full throttle

  • set(70,15,100,15) result(125,66,110,41)

Defensive retreat full throttle

  • set(15,65,60,60) result(86,105,73,76)

Variants

  • The Dual heavy cannon build without torpedo is for staying engaged constantly on your front arc to do more damage but you probably want better gear or a tank taking aggro for you

Vulnerabilities

Shield drains

Suggested mission equipment rewards

fresh_level_50_dps_build.txt · Last modified: 2016/04/12 23:21 by alfred