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power [2014/05/23 23:47]
alfred [Auxiliary Power]
power [2016/04/05 10:45] (current)
alfred [Drain]
Line 1: Line 1:
 +Power Levels are very important to having a fun and powerful build. It needs its own page so we can share our notes
 +====== Weapon Power ======
 +===== Initial firing =====
 +The weapon damage rating you see when you buy a weapon is set from 50 weapon power. 125 power allows the maximum hit obtainable from a weapon not including critical hits. 
 +===== Drain =====
 +  * As multiple energy weapons are fired, weapon power drain lowers total damage possible, because not all the weapons can be fired at 125 power setting
 +  * Some energy weapons spend more time in cool down than others making them more efficient for multiple weapon firing
  
 +  Dual Heavy Cannons appear to be the most efficient multi-firing even though they drain -12 power
 +    however they fire less per round so weapons proc chance will be effected
 +
 +  * If running only one energy weapon such as a shuttle, a power setting above 125 is a waste of energy
 +  * Multiple energy weapon power above 125 (overcap) is not a waste because it can help offset some of the weapon drain using power transfer rate
 +  This makes emergency power to weapons very popular
 +  Also, this makes it ok to run less ranks in sharship weapon performance instead of 9 
 +     (only 2 power difference between rank 6 and 9)
 +
 +  * EPS flow Regulators do not help like they once did many seasons ago. They are now limited to only helping power transfer from one system to another
 +  * Engineer captains have abilities to reduce the effects of weapon drain
 +
 +  Use these before Fire at will for greater affect
 +
 +
 +====== Shield Power ======
 +This is your main defense from weapon fire
 +  * increases shield regeneration
 +  * increases hardness (shield resist) up to 30% at 125 power
 +
 +  Consider a W->S warp core to help with this
 +====== Engine Power ======
 +  * Top speed
 +  * Manuvering
 +====== Auxiliary Power ======
 +  * Sci powers using the deflector dish
 +
 +  High levels roughly double your heals from auxiliary power to structural integrity field, hazard emitters,
 +  transfer shield strength, gravity well damage
 +    activate aux batteries just before using sci powers
 +
 +  * Decreases hanger launch times
 +  * Increases effectiveness of cloak (range of detection)
 +  * Increases sensor ability to detect cloak (range of detection)
 +  * Nukara Reputation Tier 4 offensive: adds some aux power to weapon skills
 +  * Nukara Reputation Tier 4 defensive: adds some aux power to hull and shield related skills
 +  * Vesta ship can equip auxiliary powered cannons
 +====== Weapon Presets ======
 +The 4 power presets can be improved upon
 +
 +  Click window style 3 for power level UI. This gives the option to change power with sliders and to 
 +  save the changes for each of the four presets
 +
 +===== Example 1=====
 +[[http://​skillplanner.stoacademy.com/?​build=alfredodysseytacticalcruiser_3951|U.S.S. Black Pearl]] Tactical oddy beam boat setting
 +
 +Powers in parenthesis are after bonus, skills, emergency powers, warp core, etc.
 +  * full firepower (Nukara Tier 4 offensive aux power)
 +
 +  100 15 15 70    (125 110 53 92)     34 reserve weapon power      Cruiser Command Weapon system Efficiency
 +
 +  * tanking
 +
 +  60 55 15 70     (125 129 53 92)     2 reserve weapon power       ​Cruiser Command Shield Frequency Modulation
 +
 +  * chase / maneuvering
 +
 +  70 15 100 15    (125 100 125 57)    10 reserve weapon power      Cruiser Command Strategic Maneuvering
 +
 +  * retreat
 +
 +  15 60 100 25    (90 130 125 70)     0 reserve weapon power       ​Cruiser Command Strategic Maneuvering
 +===== Example 2 =====
 +Powers in parenthesis are after bonus, skills, emergency powers, warp core, etc.
 +  * full firepower (Nukara Tier 4 offensive aux power)
 +
 +  95 15 15 75    (125 45 51 75)     ? reserve weapon power      ​
 +
 +  * chase / maneuvering
 +
 +  95 15 75 15    (125 45 97 65)     ? reserve weapon power      ​
 +
 +  * retreat
 +
 +  15 55 75 55     (61 75 97 87)                                  ​
 +
 +
 +
 +
 +
 +====== References ======
 +
 +
 +
 +[[http://​sto-forum.perfectworld.com/​showthread.php?​t=162618|Weapon Power (forum post)]]
power.txt ยท Last modified: 2016/04/05 10:45 by alfred