User Tools

Site Tools


t6_oddy_aggro_tank

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
t6_oddy_aggro_tank [2016/04/11 21:32]
alfred [Lieutenant]
t6_oddy_aggro_tank [2016/04/13 13:06] (current)
alfred
Line 1: Line 1:
 +[[http://​sto.gamepedia.com/​Tactical_Star_Cruiser_(T6)|Tactical_Star_Cruiser_(T6)]] with Engineer Captain
 +====== Sto Academy build/​skills ======
 +[[http://​skillplanner.stoacademy.com/​0212e7144899dd929becb7e06eb220e1]]
 +==== Discussion ====
 +[[skillsdiscussion|Skill Discussion]] what is each skill worth in battle?
 +
 +====== Role/​playstyle ======
 +Take aggro and tank for entire team
 +
 +This is particularly useful on elite maps
 +
 +Includes good heals for team members
 +====== Tactics======
 +  * Healing team members or self will generate extra defense bonus when using battle ready Trait.
 +  * Healing will also generate some threat
 +  * Reciprocity trait will allow use of single fire-at-will and attack-pattern-beta skills when you have aggro of many npcs
 +====== Attack ======
 +Fire-at-will beam boat with long range targeting for 80% firepower at 10KM.
 +
 +Buffs:
 +  * 20% Improved (2x) [[http://​sto.gamepedia.com/​Starship_Mastery/​Starship_Traits/​Pedal_to_the_Metal|Pedal to the Metal]]
 +  * 16.6% and +25 weapon power to help overcap weapon drain [[http://​sto.gamepedia.com/​Ability:​_Emergency_Power_to_Weapons|Emergency_Power_to_Weapons III]]
 +  * 4.3% Auxiliary Power Configuration - Offense
 +  * 1.5% Tactical team
 +  * 1.6% Amp from warp core power levels above 75
 +
 +====== Defense ======
 +  * 77%-92% defense bonus at ahead full
 +  * ~50% all damage resists
 +  * 30% shield hardness from [[http://​sto.gamepedia.com/​Ability:​_Emergency_Power_to_Shields|Emergency_Power_to_Shields III]]
 +  * 40% shield hardness from power settings/​skill
 +  * ~25% shield hardness from chaining transfer shield strength and rotate shield frequency
 +  * With very high shield hardness and shield power levels, a high regeneration shield becomes more useful than high cap shields especially against shield drains
 +
 +====== Power levels used (weapon, shield, engine, auxiliary)======
 +**General purpose dps** 
 +  * set(100,​15,​15,​70) result(125,​107,​42,​98) command weapon-system-efficiency
 +**Defensive keep enemies on rear shield** ​  
 +  * set(70,​50,​15,​65) result(125,​125,​42,​94) command Shield-Frequency-Modulation
 +**Pursuit/​manuver front weapons only** ​
 +  * set(70,​15,​100,​15) result(125,​101,​114,​55) command Strategic-Maneuvering
 +**Defensive retreat** ​
 +  * set(15,​50,​70,​65) result(88,​125,​85,​94) command Shield-Frequency-Modulation
 +====== Vulnerabilities ======
 +Holds and sub nuke will drop defense and loose emergency power to shields. Have shield batteries ready and buff hull.
 +