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t6_oddy_aggro_tank [2016/04/13 13:06] alfred [Sto Academy build/skills] |
t6_oddy_aggro_tank [2016/04/13 13:06] (current) alfred |
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+ | [[http://sto.gamepedia.com/Tactical_Star_Cruiser_(T6)|Tactical_Star_Cruiser_(T6)]] with Engineer Captain | ||
+ | ====== Sto Academy build/skills ====== | ||
+ | [[http://skillplanner.stoacademy.com/0212e7144899dd929becb7e06eb220e1]] | ||
+ | ==== Discussion ==== | ||
+ | [[skillsdiscussion|Skill Discussion]] what is each skill worth in battle? | ||
+ | |||
+ | ====== Role/playstyle ====== | ||
+ | Take aggro and tank for entire team | ||
+ | |||
+ | This is particularly useful on elite maps | ||
+ | |||
+ | Includes good heals for team members | ||
+ | ====== Tactics====== | ||
+ | * Healing team members or self will generate extra defense bonus when using battle ready Trait. | ||
+ | * Healing will also generate some threat | ||
+ | * Reciprocity trait will allow use of single fire-at-will and attack-pattern-beta skills when you have aggro of many npcs | ||
+ | ====== Attack ====== | ||
+ | Fire-at-will beam boat with long range targeting for 80% firepower at 10KM. | ||
+ | |||
+ | Buffs: | ||
+ | * 20% Improved (2x) [[http://sto.gamepedia.com/Starship_Mastery/Starship_Traits/Pedal_to_the_Metal|Pedal to the Metal]] | ||
+ | * 16.6% and +25 weapon power to help overcap weapon drain [[http://sto.gamepedia.com/Ability:_Emergency_Power_to_Weapons|Emergency_Power_to_Weapons III]] | ||
+ | * 4.3% Auxiliary Power Configuration - Offense | ||
+ | * 1.5% Tactical team | ||
+ | * 1.6% Amp from warp core power levels above 75 | ||
+ | |||
+ | ====== Defense ====== | ||
+ | * 77%-92% defense bonus at ahead full | ||
+ | * ~50% all damage resists | ||
+ | * 30% shield hardness from [[http://sto.gamepedia.com/Ability:_Emergency_Power_to_Shields|Emergency_Power_to_Shields III]] | ||
+ | * 40% shield hardness from power settings/skill | ||
+ | * ~25% shield hardness from chaining transfer shield strength and rotate shield frequency | ||
+ | * With very high shield hardness and shield power levels, a high regeneration shield becomes more useful than high cap shields especially against shield drains | ||
+ | |||
+ | ====== Power levels used (weapon, shield, engine, auxiliary)====== | ||
+ | **General purpose dps** | ||
+ | * set(100,15,15,70) result(125,107,42,98) command weapon-system-efficiency | ||
+ | **Defensive keep enemies on rear shield** | ||
+ | * set(70,50,15,65) result(125,125,42,94) command Shield-Frequency-Modulation | ||
+ | **Pursuit/manuver front weapons only** | ||
+ | * set(70,15,100,15) result(125,101,114,55) command Strategic-Maneuvering | ||
+ | **Defensive retreat** | ||
+ | * set(15,50,70,65) result(88,125,85,94) command Shield-Frequency-Modulation | ||
+ | ====== Vulnerabilities ====== | ||
+ | Holds and sub nuke will drop defense and loose emergency power to shields. Have shield batteries ready and buff hull. | ||
+ | |||