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t6_science_pure_torp_boat [2016/04/11 22:10] alfred [Admiral] |
t6_science_pure_torp_boat [2016/04/11 22:20] (current) alfred [Admiral] |
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+ | [[http://sto.gamepedia.com/Pathfinder_Long_Range_Science_Vessel|Pathfinder_Long_Range_Science_Vessel]] with Tactical Captain | ||
+ | ====== Sto Academy build/skills ====== | ||
+ | [[http://example.com|External Link]] | ||
+ | ====== Role/playstyle ====== | ||
+ | Science Pure torp boat for alpha strike sci powers and good shield bypassing control aoe torp effects | ||
+ | ====== Tactics====== | ||
+ | Generally try to use attack-pattern-alpha with Grav-well, Destabilizing Resonance Beam, and feedback pulse all at the same time. | ||
+ | |||
+ | Destabilizing Resonance Beam has 3 km aoe, use after grav well has gathered enemies | ||
+ | |||
+ | Use feedback pulse last in the sequence to allow threat to build against you. | ||
+ | ====== Attack ====== | ||
+ | Front weapons: 3 Torpedos with -0.5 sec share torp cooldown console | ||
+ | |||
+ | Torpedoes in autofire sequence: | ||
+ | * [[http://sto.gamepedia.com/Particle_Emission_Plasma_Torpedo_Launcher|Plasma emmision seeking torpedo]] effectively stops targets effected by plasma cloud so this is first in sequence | ||
+ | * [[http://sto.gamepedia.com/Delta_Alliance_Ordnance#Neutronic_Torpedo_Launcher|Neutronic_Torpedo_Launcher]] | ||
+ | * [[http://sto.gamepedia.com/Romulan_Singularity_Harness#Romulan_Hyper-Plasma_Torpedo_Launcher|Romulan_Hyper-Plasma_Torpedo_Launcher]] | ||
+ | |||
+ | Back weapons: reputation beam weapons for multiple 2/3 item set bonuses | ||
+ | |||
+ | Buffs: | ||
+ | * 20% Improved (2x) [[http://sto.gamepedia.com/Starship_Mastery/Starship_Traits/Pedal_to_the_Metal|Pedal to the Metal]] | ||
+ | * 4.3% Auxiliary Power Configuration - Offense | ||
+ | * 1.5% Tactical team | ||
+ | * 1.6% Amp from warp core power levels above 75 | ||
+ | |||
+ | ====== Defense ====== | ||
+ | * () defense bonus at ahead full | ||
+ | * () all damage resists | ||
+ | * 35% shield hardness from power settings/skill | ||
+ | * High cap shield pairs well with two sci teams to recharge | ||
+ | ====== Skills(discussion) ====== | ||
+ | ===== Lieutenant ===== | ||
+ | 2 hull restoration * 2 hull cap * 2 shield restoration * 2 shield cap * 3 projectile weapon | ||
+ | ===== Lt. Commander ===== | ||
+ | 2 control expertise * Control amplification * 2 drain expertise * Drain infection * 2 defensive maneuvering | ||
+ | ===== Commander ===== | ||
+ | 1 Hull plating * 3 shield regeneration * 3 shield hardness * 1 weapon amplification * 2 weapon specialization | ||
+ | ===== Captain ===== | ||
+ | Shield subsystem performance * auxiliary subsystem performance * 3 exotic particle generator | ||
+ | ===== Admiral ===== | ||
+ | 2 warp core potential * 3 engineering readiness * 3 Scientific readiness * 3 Tactical readiness | ||
+ | | ||
+ | [[skillsdiscussion|Skill Discussion]] what is each skill worth in battle? | ||
+ | ====== Power levels used ====== | ||
+ | ====== Vulnerabilities ====== | ||