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power [2014/05/23 23:47] alfred [Auxiliary Power] |
power [2016/04/05 10:45] (current) alfred [Drain] |
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+ | Power Levels are very important to having a fun and powerful build. It needs its own page so we can share our notes | ||
+ | ====== Weapon Power ====== | ||
+ | ===== Initial firing ===== | ||
+ | The weapon damage rating you see when you buy a weapon is set from 50 weapon power. 125 power allows the maximum hit obtainable from a weapon not including critical hits. | ||
+ | ===== Drain ===== | ||
+ | * As multiple energy weapons are fired, weapon power drain lowers total damage possible, because not all the weapons can be fired at 125 power setting | ||
+ | * Some energy weapons spend more time in cool down than others making them more efficient for multiple weapon firing | ||
+ | Dual Heavy Cannons appear to be the most efficient multi-firing even though they drain -12 power | ||
+ | however they fire less per round so weapons proc chance will be effected | ||
+ | |||
+ | * If running only one energy weapon such as a shuttle, a power setting above 125 is a waste of energy | ||
+ | * Multiple energy weapon power above 125 (overcap) is not a waste because it can help offset some of the weapon drain using power transfer rate | ||
+ | This makes emergency power to weapons very popular | ||
+ | Also, this makes it ok to run less ranks in sharship weapon performance instead of 9 | ||
+ | (only 2 power difference between rank 6 and 9) | ||
+ | |||
+ | * EPS flow Regulators do not help like they once did many seasons ago. They are now limited to only helping power transfer from one system to another | ||
+ | * Engineer captains have abilities to reduce the effects of weapon drain | ||
+ | |||
+ | Use these before Fire at will for greater affect | ||
+ | |||
+ | |||
+ | ====== Shield Power ====== | ||
+ | This is your main defense from weapon fire | ||
+ | * increases shield regeneration | ||
+ | * increases hardness (shield resist) up to 30% at 125 power | ||
+ | |||
+ | Consider a W->S warp core to help with this | ||
+ | ====== Engine Power ====== | ||
+ | * Top speed | ||
+ | * Manuvering | ||
+ | ====== Auxiliary Power ====== | ||
+ | * Sci powers using the deflector dish | ||
+ | |||
+ | High levels roughly double your heals from auxiliary power to structural integrity field, hazard emitters, | ||
+ | transfer shield strength, gravity well damage | ||
+ | activate aux batteries just before using sci powers | ||
+ | |||
+ | * Decreases hanger launch times | ||
+ | * Increases effectiveness of cloak (range of detection) | ||
+ | * Increases sensor ability to detect cloak (range of detection) | ||
+ | * Nukara Reputation Tier 4 offensive: adds some aux power to weapon skills | ||
+ | * Nukara Reputation Tier 4 defensive: adds some aux power to hull and shield related skills | ||
+ | * Vesta ship can equip auxiliary powered cannons | ||
+ | ====== Weapon Presets ====== | ||
+ | The 4 power presets can be improved upon | ||
+ | |||
+ | Click window style 3 for power level UI. This gives the option to change power with sliders and to | ||
+ | save the changes for each of the four presets | ||
+ | |||
+ | ===== Example 1===== | ||
+ | [[http://skillplanner.stoacademy.com/?build=alfredodysseytacticalcruiser_3951|U.S.S. Black Pearl]] Tactical oddy beam boat setting | ||
+ | |||
+ | Powers in parenthesis are after bonus, skills, emergency powers, warp core, etc. | ||
+ | * full firepower (Nukara Tier 4 offensive aux power) | ||
+ | |||
+ | 100 15 15 70 (125 110 53 92) 34 reserve weapon power Cruiser Command Weapon system Efficiency | ||
+ | |||
+ | * tanking | ||
+ | |||
+ | 60 55 15 70 (125 129 53 92) 2 reserve weapon power Cruiser Command Shield Frequency Modulation | ||
+ | |||
+ | * chase / maneuvering | ||
+ | |||
+ | 70 15 100 15 (125 100 125 57) 10 reserve weapon power Cruiser Command Strategic Maneuvering | ||
+ | |||
+ | * retreat | ||
+ | |||
+ | 15 60 100 25 (90 130 125 70) 0 reserve weapon power Cruiser Command Strategic Maneuvering | ||
+ | ===== Example 2 ===== | ||
+ | Powers in parenthesis are after bonus, skills, emergency powers, warp core, etc. | ||
+ | * full firepower (Nukara Tier 4 offensive aux power) | ||
+ | |||
+ | 95 15 15 75 (125 45 51 75) ? reserve weapon power | ||
+ | |||
+ | * chase / maneuvering | ||
+ | |||
+ | 95 15 75 15 (125 45 97 65) ? reserve weapon power | ||
+ | |||
+ | * retreat | ||
+ | |||
+ | 15 55 75 55 (61 75 97 87) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ====== References ====== | ||
+ | |||
+ | |||
+ | |||
+ | [[http://sto-forum.perfectworld.com/showthread.php?t=162618|Weapon Power (forum post)]] |